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The mechanic is very interesting—using the pong as a tool to navigate the factory creates a unique gameplay experience. The sound effects and art are also on-point. Whenever the ball collides with a wall, the bounce sound effect feels incredibly satisfying. The decorative walls do a great job enriching the environment as well. But it does leave me wondering: why am I, a chompy little creature, inside a factory? A philosophical question worth pondering.

I do wish there were more ways to retrieve the pong or move around more efficiently—maybe through a dash or sprint mechanic. It became frustrating constantly trying to chase the pong after dropping it or missing the catch and having to search for it again. I eventually ended up keeping the pong in my mouth at all times in exchange for slower movement. Because of that, I often felt like I wasn’t fully in control of the game.